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Engineering and Coding

School Programs and Competitions for Kids

A progressive system based on robotics and competition

Why robotics?

Why FutureLeague?

Robots are essentially just toys that respond to programming, making them a great tool for teaching complex concepts like computational thinking. Everything becomes much more tangible than if it were on a computer screen alone, allowing kids to actually see the results of their efforts, and helping to maintain a high level of motivation.

Competition helps foster teamwork and communication as kids work together toward a common goal. Challenges motivate kids to think critically and learn new concepts. There are always multiple ways to complete a challenge and, like sports, even when you win, there are always areas to improve and even more to learn and practice.

Why competitions?

We want to enable kids to build something useful and feel empowered to solve real problems using technology. Many of the most influential members of the tech community began learning about software and hardware at a very young age. We’ve developed a curriculum that gets kids excited about engineering and coding so they can begin to explore its possibilities while their creativity is at its peak.

Not sure yet? View the full syllabus for each course

How many students can be on each team?

Spring 2017 FutureLeague Robotics Tournament

Cohort 2 begins

Select a Program

Saturday, March 18th

Choose Dates and Meeting Time

How is each session structured?

Is there a flyer that I can share with parents?

1

Register Parents

Cohort 1 begins

2

We group students by a combination of grade and experience level. The grade breakdown is usually as follows:

Start Building

Our school already has LEGO EV3 materials. Do we need to purchase new ones?

Do the sessions run during or after school?

3

What's included?

How it works

4

Dedicated coaching

Saturday, January 21st

Saturday, April 22nd

20+ hours of instruction using the FutureLeague curriculum 

Scrimmages will be held for teams planning to participate in the robotics tournament. This is an optional opportunity for extra practice in a tournament setting

How are the students typically grouped together?

All LEGO Mindstorms materials

Intro to Robotics and Visual Programming:

Grades 1 - 3


Team Robotics Level 1:

Grades 4 - 5

Grades 6 - 8


Team Robotics Level 2:

Grades 4 - 5

Grades 6 - 8


Internet of Things Level 1:

Grades 6 - 8

This is NOT school! Our sessions are typically 2 hours in length and feature a blend of project, instruction, and reflection time. Instruction time (interactive lecture) does not exceed 10 min on average. Kids explore in small groups, individually, and with the assistance of a coach.

Robotics competition board

You may need to purchase some new expansion materials specific to the challenge, but all of your EV3 materials from past years can be reused!

We allow teams of 4 to 8 kids, as we've found this to be the ideal size for getting everyone actively involved. However, we can always accommodate multiple groups, in which case we will add additional coaches.

Important dates

Our sessions can be run during the school day or as an after-school program. Our coaches are flexible and can work with your schedule.

Participation in the season-end robotics tournament

Yes. Once you select a program we will email you an information packet that you can share with parents who may be interested.

FutureLeague t-shirts

Saturday, February 4th

"FutureLeague was an amazing experience for my kids. We are adding it to our weekly activity schedule!"

Join over 1,000 kids in the Bay Area

Jenny Bishop

Mom to 10-year-old twin girls

*Prices vary based on program and group size

Add to Your After-School Program

(Approx. $1000 - $3000 per group - school or parent pay)

2 ways to participate

Integrate Into Your Regular Curriculum

Company Info

team@futureleague.co

About

Tel. 888-538-8809

Engineering and programming workshops for kids, focusing on hard tech skills as well as soft skills like teamwork, creativity and design thinking.

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